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Eleanor Erceg - Game Designer Portfolio


Solo Project
Tools: Maya, Unity, Unreal, Krita
Tasks: Asset Design, 3D Modelling, UVing, Texturing, Level Layouts/Design, Greyboxing, Level Building, Lighting, Testing
This project was a basic exercise in level design, not to suit any particular mechanics and gameplay, but to consider the foundations of level layout and structure. Each asset was concepted with a scale to fit the default FPS controllers of Unity and Unreal engines and each other. While building this scene in two engines was not a requirement of the assignment, I wanted to get some basic experience in both programs.
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