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Projects

Work produced during study at the Academy of Interactive Entertainment (AIE)

Advanced Diploma Class: Proof of Concept & Major Production

Group Project - Lead Designer

Play the Final Build

Play the Beta

Play the Prototype

A portal-like puzzle game utilising a magnet gun to manipulate metal objects to progress. Working in a team of five, with one other design student taking on the role as programmer, this project started as a proof of concept demo of gameplay viability before being further developed into a fully complete game.

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Advanced Diploma Class: Production for Clients

Solo Project

A unique car combat/racing game wherein a high tech supercar is tasked with chasing down and neutralising target vehicles with its electric charged boost and EMP powers. This project was made to satisfy a client brief, pitching a design to fit their needs and making a proof of concept demo to sell them on the viability for future development.

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Diploma Class: Production

Group Project - Co-Designer

A top down tactical stealth game playing as a zombie escaped from a lab, avoiding vision cones of guards and turning them into your own zombie minions. Working in a team of six, with one other designer, this was produced as a short game jam featuring one playable level.

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Diploma Class: Narrative Design

Solo Project

A short narrative adventure using the myth of Theseus and the minotaur as the framework for an original story. This project features a combination of story narration, music and atmosphere to set its tone and craft its theme.

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Diploma Class: Level Design

Solo Project

A basic exercise in design for modelling, level scale and structure, this is a static, non-interactive scene. This was my first project, learning 3D modelling and game engine fundamentals. I set up this scene simultaneously in unity and unreal, made to fit the default first-person controllers.

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Advanced Diploma Class: Psychology and Economies

Solo Project

A board game adaptation of a fighting game concept made as a way of testing the potential for the economy of those gameplay systems. The challenge in this project was translating the fast paced action genre into a turn-based board game while maintaining its basic systems of play and economic model.

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Graduate Diploma: Game Jam Project

Group Project - Lead Designer

Play the Build

Working with the theme, 'it is not real', we created a short atmospheric horror experience in a one week game jam. Using basic narrative adventure point and click mechanics in a first person perspective, this project focusses on environmental storytelling to convey the character's circumstance and declining mental state.

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Diploma Class: Intro to Game Design

Solo Project

A board game where each player is trying to capture one of their opponent's strongholds while defending their own. Starting from the foundation of chess, this project uses simple mechanics of moving and attacking while generating a challenging strategic depth with its structure.

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